Both Save Files have Installed the BassCross MegaMan Mod, so it can be turned On/Off and can be Deleted.Īll of the records are legit, and they were all done by the Humour Glitch + DoublePoint + Bass/BassAnly + Atk+10/30 combo, with MagnetMan and ToadMan taking just a little bit longer since how they work, and KnightMan requiring a Different Strategy (Emotion Bug + 2 AreaGrabs + MeteorKnuckle + Atk+40). Megaman Battle Network 5 Team Protoman and all related objects are copyrights of Capcom. There's also an 'e-Reader' Save File that contains the Rare Chips (LeadersRaid L & ChaosLord X) scanned, also. The Main Purpose of this save is to be very Similar to Nol's BN5TP Save Files, but for BN5TC for the ones who like the Team Colonel version better for it's Double Souls and Giga Chips.įor the North American "MegaMan Battle Network 5 - Team Colonel" games, it contains a nearly perfect Chip Pack, Max Zennies and BugFrags, Excellent Omega/SP Navi Records, and more. Mega Man Battle Network 5: Team Colonel Guides Full Game Guides Guide and Walkthrough by TheSoundDefense v.1.0, 86KB, 2006 Guide and Walkthrough by maxtrap2 v.Final, 41KB, 2005 Guide and. Nol did a Perfect Save File for MegaMan Battle Network 5: Team ProtoMan, so I decided to create a Save File for the Team Colonel version. Mega Man Battle Network 5: Team ProtoMan b and Mega Man Battle Network 5: Team Colonel c are 2004 role-playing video games developed and published by Capcom for the Game Boy Advance (GBA) handheld game console. 4 copies of all Textured Programs (except the HP+ and BusterMAX ones) o.Anyways Ive been busy with a lot of stuff but I just finished everything Im busy. Multiple copies of Custom, MegaFolder, and GigaFolder series Programs Sorry for the long time away from uploading videos. All Navi Customizer Programs (excluding unobtainable ones) Team Colonel strategy edit edit source As for your team, Colonel will have 450 HP, KnightMan will have 600 HP, TomahawkMan 350, and NumberMan 300. All Shops sold out (excluding unlimited stocked ones) Megaman Battle Network 5 Double Team and all related objects are copyrights of Capcom. All SubMemories (8/8 of every Sub Chip) 'e-Reader' file includes 'LeaderR L' and 'ChaosL X' Chips 10 of every Standard Chip in every code 5787 Chips held (5789 in 'e-Reader' save file) 'LeaderR L' and 'ChaosL X' included 'e-Reader' file
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